Create or Update Transform
Create or Updates a new Transform.
Authentication
Bearer authentication of the form Bearer <token>, where token is your
auth token.
Path parameters
Request
This endpoint expects an object.
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#Microsoft.Media.BuiltInStandardEncoderPresetobjectBuiltInStandardEncoderPreset
The built-in preset to be used for encoding videos. Options include:
- H264SingleBitrateSD
- H264SingleBitrate720p
- H264SingleBitrate1080p
- H264MultipleBitrateSD
- H264MultipleBitrate720p
- H264MultipleBitrate1080p
- H264MultipleBitrateSDWithCVQ
- H264MultipleBitrate720pWithCVQ
- H264MultipleBitrate1080pWithCVQ
- H265SingleBitrate720p
- H265SingleBitrate1080p
- H265SingleBitrate4K
- AACGoodQualityAudio
#MediaKind.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#Microsoft.Media.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#MediaKind.ThumbnailGeneratorPresetobjectThumbnailGeneratorPreset
{BaseFilename}_{Label}{Index}{Extension}. The default is the name of the input file. If the name of the input file is too long then it will be truncated to 64 characters.Show 9 propertiesHide 9 properties
{BaseFilename}_{Label}{Index}{Extension}. When generating sprites, the output vtt file will be named {BaseFilename}_{Label}.vtt#MediaKind.TrackInserterPresetobjectTrackInserterPreset
Used to create the output filename.
- For text tracks:
{BaseFilename}.cmft, the default being the input .vtt filename minus the extension, e.g.subtitles.vtt->subtitles.cmft. - For audio tracks:
{BaseFilename}.mp4, the default being the input .mp4 filename, ignored if the audio file is already present in the output asset.
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#MediaKind.TextTrackobjectTextTrack
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#MediaKind.AudioTrackobjectAudioTrack
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#MediaKind.AIPipelinePresetobjectAIPipelinePreset
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#MediaKind.EncoderPresetobjectEncoderPreset
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Response
200 Transform was updated
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Discriminated by @odata.type. Select one variant:
#Microsoft.Media.BuiltInStandardEncoderPresetobjectBuiltInStandardEncoderPreset
The built-in preset to be used for encoding videos. Options include:
- H264SingleBitrateSD
- H264SingleBitrate720p
- H264SingleBitrate1080p
- H264MultipleBitrateSD
- H264MultipleBitrate720p
- H264MultipleBitrate1080p
- H264MultipleBitrateSDWithCVQ
- H264MultipleBitrate720pWithCVQ
- H264MultipleBitrate1080pWithCVQ
- H265SingleBitrate720p
- H265SingleBitrate1080p
- H265SingleBitrate4K
- AACGoodQualityAudio
#MediaKind.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#Microsoft.Media.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#MediaKind.ThumbnailGeneratorPresetobjectThumbnailGeneratorPreset
{BaseFilename}_{Label}{Index}{Extension}. The default is the name of the input file. If the name of the input file is too long then it will be truncated to 64 characters.Show 9 propertiesHide 9 properties
{BaseFilename}_{Label}{Index}{Extension}. When generating sprites, the output vtt file will be named {BaseFilename}_{Label}.vtt#MediaKind.TrackInserterPresetobjectTrackInserterPreset
Used to create the output filename.
- For text tracks:
{BaseFilename}.cmft, the default being the input .vtt filename minus the extension, e.g.subtitles.vtt->subtitles.cmft. - For audio tracks:
{BaseFilename}.mp4, the default being the input .mp4 filename, ignored if the audio file is already present in the output asset.
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#MediaKind.TextTrackobjectTextTrack
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#MediaKind.AudioTrackobjectAudioTrack
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#MediaKind.AIPipelinePresetobjectAIPipelinePreset
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Show value schemaHide value schema
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#MediaKind.EncoderPresetobjectEncoderPreset
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201 Transform was created
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Discriminated by @odata.type. Select one variant:
#Microsoft.Media.BuiltInStandardEncoderPresetobjectBuiltInStandardEncoderPreset
The built-in preset to be used for encoding videos. Options include:
- H264SingleBitrateSD
- H264SingleBitrate720p
- H264SingleBitrate1080p
- H264MultipleBitrateSD
- H264MultipleBitrate720p
- H264MultipleBitrate1080p
- H264MultipleBitrateSDWithCVQ
- H264MultipleBitrate720pWithCVQ
- H264MultipleBitrate1080pWithCVQ
- H265SingleBitrate720p
- H265SingleBitrate1080p
- H265SingleBitrate4K
- AACGoodQualityAudio
#MediaKind.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#Microsoft.Media.BuiltInAssetConverterPresetobjectBuiltInAssetConverterPreset
#MediaKind.ThumbnailGeneratorPresetobjectThumbnailGeneratorPreset
{BaseFilename}_{Label}{Index}{Extension}. The default is the name of the input file. If the name of the input file is too long then it will be truncated to 64 characters.Show 9 propertiesHide 9 properties
{BaseFilename}_{Label}{Index}{Extension}. When generating sprites, the output vtt file will be named {BaseFilename}_{Label}.vtt#MediaKind.TrackInserterPresetobjectTrackInserterPreset
Used to create the output filename.
- For text tracks:
{BaseFilename}.cmft, the default being the input .vtt filename minus the extension, e.g.subtitles.vtt->subtitles.cmft. - For audio tracks:
{BaseFilename}.mp4, the default being the input .mp4 filename, ignored if the audio file is already present in the output asset.
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Discriminated by @odata.type. Select one variant: